Retro Games
Introduction
Advanced
Pedagogy
API
Retro Games
Index
Index
A
|
C
|
D
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E
|
G
|
H
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I
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L
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M
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N
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O
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P
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R
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S
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T
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Z
A
add_agent() (retro.game.Game method)
Agent (class in retro.agent)
agent_occupied_positions() (in module retro.game)
Apple (class in retro.examples.snake)
ArrowKeyAgent (class in retro.agent)
Asteroid (class in retro.examples.nav)
AsteroidSpawner (class in retro.examples.nav)
C
center_view() (retro.agent.CenterViewAgent method)
,
[1]
CenterViewAgent (class in retro.agent)
,
[1]
character (retro.agent.Agent attribute)
(retro.examples.snake.Apple attribute)
(retro.examples.snake.SnakeBodySegment attribute)
(retro.examples.snake.SnakeHead attribute)
color (retro.agent.Agent attribute)
(retro.examples.snake.Apple attribute)
create_game() (in module retro.examples.nav)
D
display (retro.agent.Agent attribute)
distance_to_edge_of_view() (retro.agent.CenterViewAgent method)
,
[1]
E
end() (retro.game.Game method)
explode() (retro.examples.nav.Spaceship method)
G
Game (class in retro.game)
get_agent_by_name() (retro.game.Game method)
get_agents_by_position() (retro.game.Game method)
growing (retro.examples.snake.SnakeHead attribute)
H
handle_keystroke() (retro.agent.Agent method)
(retro.agent.ArrowKeyAgent method)
(retro.examples.nav.Spaceship method)
(retro.examples.snake.SnakeHead method)
I
is_empty() (retro.game.Game method)
L
log() (retro.game.Game method)
M
margin (retro.agent.CenterViewAgent attribute)
,
[1]
module
retro.agent
retro.examples.nav
retro.game
move() (retro.examples.snake.SnakeBodySegment method)
N
name (retro.agent.Agent attribute)
(retro.examples.snake.Apple attribute)
(retro.examples.snake.SnakeHead attribute)
needs_to_center_view() (retro.agent.CenterViewAgent method)
,
[1]
next_segment (retro.examples.snake.SnakeBodySegment attribute)
(retro.examples.snake.SnakeHead attribute)
O
on_board() (retro.game.Game method)
on_view() (retro.game.Game method)
,
[1]
P
play() (retro.game.Game method)
play_turn() (retro.agent.Agent method)
(retro.examples.nav.Asteroid method)
(retro.examples.nav.AsteroidSpawner method)
(retro.examples.snake.SnakeHead method)
Player (class in retro.examples.labyrinth.player)
position (retro.agent.Agent attribute)
(retro.examples.snake.Apple attribute)
(retro.examples.snake.SnakeHead attribute)
R
random_empty_position() (retro.examples.snake.Apple method)
relocate() (retro.examples.snake.Apple method)
remove_agent() (retro.game.Game method)
remove_agent_by_name() (retro.game.Game method)
retro.agent
module
retro.examples.nav
module
retro.game
module
S
set_color() (retro.examples.nav.Asteroid method)
should_spawn_asteroid() (retro.examples.nav.AsteroidSpawner method)
size (retro.agent.Agent attribute)
SnakeBodySegment (class in retro.examples.snake)
SnakeHead (class in retro.examples.snake)
Spaceship (class in retro.examples.nav)
start() (retro.game.Game method)
step() (retro.game.Game method)
T
Tombstone (class in retro.agent)
try_to_move() (retro.agent.ArrowKeyAgent method)
(retro.examples.labyrinth.player.Player method)
Z
z (retro.agent.Agent attribute)